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000108_owner-lightwave@webcom.com_Wed Jun 7 19:07:10 1995.msg
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Date: Wed, 7 Jun 1995 22:11:05 -0400 (EDT)
From: Joe Angell <jangell@risd.edu>
Subject: Re: Please answer me...
To: paul davies <pdavies@magnet.com>
Cc: lightwave@webcom.com
In-Reply-To: <199506061403.KAA25039@lemur.magnet.com>
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On Tue, 6 Jun 1995, paul davies wrote:
> >I plan to use Lightwave basically as a modeller for VRML work. since polygon
> >counts are crucial in this kind of environment I was wondering if anyone new
> >of plug ins that reduce polygoncounts. If not were to get the specs to write
> >it myself.
>
> I'm also interested in such a plug-in because I may soon be creating objects
> for realtime shaded polygon games. The problem is that I need high-res
> geometry for intro and transition screens and low-res approximations of the
> same geometry for the actual game. A poly reduction algorithm - which
> creates planar non-triangles - would make life easier.
>
Sounds like EXACTLY what I need -- I'm in the same boat. I'm doing a
hi-res intro and I need lo-res objects for the real-time stuff... Well,
let's hope Fori comes through :)
-- Joe
--
Joe Angell <jangell@risd.edu> sent this message.
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